Martin Alba
Martin Alba
Technical Artist
Madrid, Spain

I am a Unity centric Technical Artist currently working in the video game industry.
With over 4 years of experience, I've been able to work on multiple shipped titles for PC, PS5, XBox and Mobile platforms, as well as AR apps and WebGL projects.
My job involves shader & VFX creation using HLSL, Shadergraph, VFX Graph and C# scripting inside Unity. I am also proficient in Character Rigging in Maya and Blender.

Skills

UnityHLSLShadersVFXC#RiggingPhysically Based RenderingPBR Texturing3D Modeling

Software proficiency

Unity
Unity
Maya
Maya
Houdini
Houdini
Blender
Blender
Photoshop
Photoshop

Productions

    • Video Game
      Edge Of War
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Action Squad Studios
    • Video Game
      No Man's North
    • Year
      2023
    • Role
      Technical Artist
    • Company
      MLC
    • Video Game
      KnightLands
    • Year
      2024
    • Role
      VFX Artist
    • Company
      MLC
    • Video Game
      Opi Pets
    • Year
      2022
    • Role
      Technical Artist
    • Company
      MLC
    • Mobile Game
      SEASON Pro Football Manager
    • Year
      2021
    • Role
      Technical Artist
    • Company
      Awesome Prototype
    • Video Game
      Finiliar
    • Year
      2022
    • Role
      Technical Artist
    • Company
      Finiliar
    • Mobile Game
      Dog Academy
    • Year
      2022
    • Role
      Technical Artist
    • Company
      ARTAX GAMES
    • Video Game
      Planetpalz
    • Year
      2023
    • Role
      VFX Artist
    • Company
      MLC
    • Video Game
      SATVIVAL
    • Year
      2021
    • Role
      3D generalist
    • Company
      ARTAX GAMES
    • Video Game
      Pro Soccer Online
    • Year
      2022
    • Role
      Technical Animator
    • Company
      MLC, Skywall Studios
    • Mobile Game
      Super Splat Dogs
    • Year
      2021
    • Role
      3D generalist
    • Company
      ARTAX GAMES
    • Mobile Game
      BNENosCuenta
    • Year
      2022
    • Role
      Technical Artist
    • Company
      The Role
    • Mobile Game
      Leaf Run
    • Year
      2020
    • Role
      Developer
    • Company
      NodeTree Studio

Experience

  • Technical Artist - VFX at Action Squad Studios
    Helsinki, Finland
    June 2022 - Present

    Technical Artist for realtime VFX in Unity

    - Shader development with HLSL, Amplify Shader Editor and ShaderGraph for HDRP

    - Particle System creation with VFX Graph and Shuriken

    - C# Scripting for VFX implementation in engine

  • Technical Artist at MLC
    Madrid, Spain
    May 2021 - June 2022

    Technical Artist, Unity

    - Shader development with HLSL, Amplify Shader Editor and ShaderGraph

    - VR and AR performance optimization

    - Particle System creation with VFX Graph and Shuriken

    - C# Scripting for VFX implementation in engine

  • 3D Generalist and Technical Artist (Unity) at Artax games
    Madrid, Spain
    March 2020 - May 2021

    3D generalist / Technical Artist. My work includes 3D modeling, C# Scripting, Particle System creation inside Unity, HLSL Shader creation, 3D animation and Rigging.