I am a Unity centric Technical Artist currently working in the video game industry.
With over 4 years of experience, I've been able to work on multiple shipped titles for PC, PS5, XBox and Mobile platforms, as well as AR apps and WebGL projects.
My job involves shader & VFX creation using HLSL, Shadergraph, VFX Graph and C# scripting inside Unity. I am also proficient in Character Rigging in Maya and Blender.
Technical Artist for realtime VFX in Unity
- Shader development with HLSL, Amplify Shader Editor and ShaderGraph for HDRP
- Particle System creation with VFX Graph and Shuriken
- C# Scripting for VFX implementation in engine
Technical Artist, Unity
- Shader development with HLSL, Amplify Shader Editor and ShaderGraph
- VR and AR performance optimization
- Particle System creation with VFX Graph and Shuriken
- C# Scripting for VFX implementation in engine
3D generalist / Technical Artist. My work includes 3D modeling, C# Scripting, Particle System creation inside Unity, HLSL Shader creation, 3D animation and Rigging.